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Page name: Eri Ichiyama [Logged in view] [RSS]
2008-08-25 05:56:08
Last author: Lepellier
Owner: Kai Crewger
# of watchers: 3
Fans: 0
D20: 1
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Player: [Kai Crewger]

Name: Eri Ichiyama

Race: Human

Subrace: Xiadomian

Class: Shaman 3 / Acolyte 2

Allegiance: Self and Family, Church and Land, King and Realm, in that order.

Appearance: Eri stands about 5'7", slim and willowy though she has some very appreciable curves in the areas of the bust and hips. Her hair is blue-black, and hangs down to just below her shoulder blades; it's kept back by a cord, and her bangs fall just above her eyes, which are the same color - if not darker - than her hair. She usually wears a sleeveless, backless top that falls to mid-thigh and is held around the waist with a wide sash, and semi-loose pants that tie at the ankles. She goes either barefoot or with sandals, and she has a sheath strapped to her thigh for her dagger, and keeps specialized sleeves to sheath her wrist blades in. When travelling, she also has a large cloak, and leather pouches to keep her things in.

Age: 23

Personality: Eri is independent, to keep it short. She likes to do her own thing, though she keeps her loyalties straight. As a shamaness she has a bit of the chaotic element in her, and she enjoys nature more than the structures and organization of the cities of civilization, although she still keeps to custom fairly well as an Acolyte.

History: Eri was born the only child of Kaoru Yanichi and Sanroku Ichiyama, her father being the head of Kenata village. When she was young, about seven years old, her mother died of a wasting sickness that had struck the village. While sickness took mostly only the very old, or the very young, her mother had exhausted her energies aiding those who had gotten sick, and ended up succumbing to the disease herself. Since then, Eri was raised by her father in the traditions and ways of the village, all the while being groomed to become the next leader of Kenata. At the same time, Eri took her first steps down the path of the shamaness, beginning to learn the White as her mother had, learning and growing among the wild nature that surrounded the village. Meanwhile, sStories of the lands outside the walls always came through merchants or travelers, and she longed to grow up and follow them. However, her father's wish was that she remain in the village, and so she grew up caught between love and duty towards her family and land and the wild roaming spirit that she carried. As she grew older, she firmly took up the ways of the shamaness and the White against the constant danger from the nearby Fell Woods. At the same time, as she learned more about her magic and her self, a roaming priest happened to visit the village. His attention was eventually caught by Eri, and he lingered for a while to teach her more of the use of her power, at the same time granting her the knowledge necessary to become an acolyte. While she has travelled outside of the village and to the cities, still she sometimes longs for the wandering lifestyle of an adventurer, despite the wishes of her father to remain and help govern the village. To date, Eri has grown and practically filled the void her mother left behind when she died, acting as the village healer and wisewoman, though some find it strange that she has not yet married and begun a family. When questioned about this, though, she gets short with the speaker and usually withdraws to a more private space to avoid further inquiries.

Weapon of Choice: Claws and magic

Element: White (Life)




Stats





Level: 5

Experience/Next Level: 2050/3010

Equipment:
Wrist Blade (With White opal) (3 Atk, 2 Def, 1 Dex, +1 White Magic damage, 3 Wt)
Wrist Blade (3 Atk, 2 Def, 1 Dex, 3 Wt)
Dagger (1 Atk, 1 Def, 2 Rng, 1 Wt)
White Robes (2 Mag, Bonus to Lvl. 1 White Magic, 5 Wt)
White Cloak (2 Cha, 1 Mag, Bonus to Lvl. 1 White Magic, 3 Wt)
Bamboo Hat (3 Dex, 1 Cha, 2 Wt)
Water Skin
Bedroll Sack
Parchment (x10) (1 Wgt)
Vial of Ink (x2) (2 Wgt)
Healing Potion (1 Wgt)
Lesser Healing Potion (1 Wgt)
Magic Potion (x3) (3 Wgt)
First Aid Kit (Increases effectiveness of Heal skill)
10GP

Stats:
 HP: 13/13
 MP: 16/16
 Str: 5
 Con: 6
 Int: 5
 Mag: 6
 Dex: 6
 Cha: 5

CC: 33/33

Skills: Handle Claw, Handle Staff, Glyph Writing, Lvl. 1 White Magic, Healing, lvl. 2 White Magic, Two-weapon Combat .

SP: 0

Spells:

Lvl. 1: Heal 1, Antidote, Uncorrupt, Magic Circle Against Evil.

Lvl. 2: Mass Heal 1.

Special Skills:

Create Glyph - Every 5 levels, the Shaman can translate a spell he knows into glyph form and learn it as a glyph.

Glyphs Learned: - Glyph of Life

Alter Spell - Every 5 levels, the Acolyte can select a white magic spell and alter it, either increasing all of its effects by 1 or more grades ( 1 grade means from 4 turns duration to 5 turns, from d4 damage to d6, etc) or adding an extra GM-approved effect. The alteration of the spell has an XP cost of 500XP per spell level.



Party NÂș8




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2008-07-27 [Kai Crewger]: yeah, sure.

2008-07-27 [Lepellier]: kk

2008-07-30 [Lepellier]: Ok, let's get this rolling.

2008-07-30 [Kai Crewger]: gimme what I have to choose from (which color, and how many of which level) and we can go from there.

2008-07-30 [Lepellier]: Well, let's choose equipment first. That way I can see if you get bonus spells because of your items.

2008-07-30 [Kai Crewger]: ok. how does this work then.

2008-07-30 [Lepellier]: Ok, you have 1000 gold pieces to choose from the equipment in the Item Index. In there, there are certin items (Like the Turban and White Robe in the 'Armor' section) that give a bonus spell to lvl 1 or 2 white magic, which is the only type of actual magic that you know. Then, you'll want to buy your weapons as well. You know how to handle both staffs and claws, so either of those are valid types of choices. (Claws is an entire section of weapons, the staff is just a single weapon choice in the maces section). Oh, and don't forget some accesories. Anything that gives bonuses to Cha, mag or Int will be really useful to you, and Dex and Str or Atk will be of secondary importance.

2008-07-30 [Kai Crewger]: would you recommend any relics, or would those even be available at this point in the game?

2008-07-30 [Lepellier]: The relics are out of the question, or atleast that list. After you buy your equipment, it can be upgraded, but probably none of it to Relic status.

2008-07-30 [Kai Crewger]: ok. any recommendations for misc. items, then? and things like clothes, basic shoes and such are just thought of as automatic, right?

2008-07-30 [Lepellier]: Yeah, basic clothing is automatic, no need to spend on it. Msc. items are like potions and things. It may be useful to you to pick up some Health and Mana potions, so you can save up on mana later in the game.

2008-07-30 [Kai Crewger]: would it be awkward to have a cloak and a bamboo hat? (thinking like a girl for a bit)

2008-07-30 [Lepellier]: I don't think so. One of my characters is known for his cloak and bamboo hat.

2008-07-30 [Kai Crewger]: ok. if I wanted to have a small knife, for utility and maybe offense, would I just take that as a dagger weapon?

2008-07-30 [Lepellier]: yeah, basically. If you use it for defense, as an actual weapon, you would get just a d20 roll, because you are not proficient with the dagger, but a dagger only has a 1 atk bonus anyway...or...you might not even get your Str bonus...I don't remember.

2008-07-30 [Kai Crewger]: do I need to get materials for making glyphs?

2008-07-30 [Lepellier]: Oh, yeah...Parchment and Ink...wait...did we ever get you any glyphs? Urg...that'd be a big no...Well...spend 150g for each glyph you want, unless you want to lose Lvl. 2 white magic or two-weapon fighting and pick up 2 glyphs.

2008-07-30 [Kai Crewger]: would I need two weapon fighting to use two claws? probably yes... but then, are two claws included in the price, or would I have to buy two?

2008-07-30 [Lepellier]: yes, and you'd have to buy 2.

2008-07-30 [Kai Crewger]: bleh.

2008-07-30 [Kai Crewger]: alright, 150 for glyphs, so I choose a certain level white magic spell? and they're a single use only, right?

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